![]() The character exhibits a greater degree of realism and may at times be perceived as being somewhat uncanny. The character is exported from MakeHuman as a Collada (.dae) asset suitable for importing into Unity. ![]() ![]() Live MakeHuman character projection mapping Unity asset, demonstrating a character attempting to follow the poses and walking movements of the performer, with variable degrees of success.ΔΆ. This post features four video demonstrations of the results. The previous post dealt with the generation and acquisition of more realistic human characters suitable for importing into the Unity games engine and controllable by performers via the Kinect plugin. ![]()
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